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LEVEL DESIGN
[ LEVEL ANALYSIS - DISHONORED ]
Level design analysis of Dishonored's first mission, focusing on the developers' intentions, spatial layout, and the variety of available paths.
The study highlights how these elements support player agency and environmental storytelling. It also examines the balance between stealth gameplay and exploration.
[ CREATING A LEVEL - PORTAL 2 ]
Design and creation of a custom level in Portal, accompanied by a detailed document explaining my workflow and design methodology.
The focus is on puzzle design, player progression, and how organization and iteration shaped the final experience.
This project showcases both creative and structured aspects of level development.
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