Play the role of a fanatical, moronic, and weak inquisitor trying to hunt down a pseudo-witch during the 18th century in goofy, magical Scotland.
Arm yourself with your enormous hammer, 3 times as heavy as you are, and destroy your enemies as best you can. Navigate from island to island and explore every nook and cranny to find this woman's home.
Trailer - Skybound Heresy
[ TECHNICAL SHEET ]
TARGET AUDIENCE : Mid Core Gamer
DURATION : 1 month
SUPPORT : PC
ENGINE : Unreal Rengine 5.4.4
TEAMS : 6 Game Designers, 10 Game Artists, 4 Game Designers & Programmers, 4 Game Programmers and 3 Music Sound Designers
Unreal
Engine

Perforce

Hacknplan

Illustrator
[ MY MISSIONS ]
During this project, I was in charge of pre-production documentation:
*One Page Concept
*3C & Progression
*Game Concept Document
I also thought about game design, designing enemies, how to fight, design intentions etc...
Walkthrough - Skybound Heresy
I was also able to join the Level Design team, where I designed Level 1 and the 3 navigation phases on paper.
I then reunited everyone's paper LDs and recreated them on Illustrator in order to make the blocking easier to understand, especially for the level layouts.
I became a QA tester for the end of the project, where I reported bugs and communicated the most critical ones to the relevant departments so that any problems encountered could be resolved as quickly as possible.
[ CREDITS ]
Game Designers
ROGER-BOUTBIEN Charles
NGUYEN Nam
LAINE Mathis
JACQUEMAIN Anatole
BOSCO Théo
Game Artists
AYMOND Jeanne
BOURDIAUX Elias
BELOTTI Romane
BOUR Sacha
COCHET Naïs
JAUD Stanislas
LEROY Paul
PLANQUE Guillaume
PELTIER Erwan
TIOULONG Jérémie
Music & Sound Designers
CHARLIER Alexandre
DURAND-LIBERATORE Alexis
GOMBERT Orféo
Game Designers & Programmers
BOULIN Valère
DE MACEDO Léandre
DUFLOT Pierrick
Game Programmers
BECAUD Félix
PIRIS Marius
HUANG Christophe
TAILLE Clément






