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Play as an alien with elastic arms in a city where you can explore every nook and cranny and collect candy.


Propel yourself, catapult and swing to the walls of buildings and fly through the air and enjoy this feeling of freedom !

Trailer - Project Linguini

[ TECHNICAL SHEET ]

TARGET AUDIENCE :  Casual Gamer

DURATION : 3 months

SUPPORT : PC

ENGINE : Unity

TEAMS : 5 Game Designers & 3 Music Sound Designers

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Unreal Engine

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Perforce

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Hacknplan

[ MY MISSIONS ]

I also took care of all the documentation for the game : 


*Preparing SoundList for MS 
*Creation of 3C, One Page Document and Presentation Document
*Complete the HacknPlan
*Meeting Planning

For Project Linguini, we had to code on Unreal Engine 5.4. I was responsible for coding the game’s UI :

*Elaboration of the Pause Menu
*Creation of collectibles counter
*Code and animate the crosshair

Walkthrough - Project Linguini

I was also able to bring my vision on the Game Design and on the different mechanics of the arms. Notably on the fact that you can catapult. And define the "future" of the game, with the DA for example.

[ CREDITS ]

Game Designers
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BLONDEL Athénais

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LENFANT Ethan

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JACQUEMAIN Anatole

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JARRY Maxence

Music & Sound Designers
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BREUSSIN Fleur

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BISTOLFI Noé

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GAILLARDON Renaud

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